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- Knight of the Dark Shards v1.1
- Copyrighted 1995, 96
- By: Mark Davis
-
- SysOp Documentation
-
- Mail Support:
- Mark Davis
- 2408 169TH PLACE. SE
- BELLEVUE, WA 98008
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- Knight of the Dark Shards v1.4
- SysOp's Manual - Page 2
- Table of Contents
-
- Disclaimer and Credits.......................................................3
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- Introduction.................................................................4
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- Installation, Setup, and Operation...........................................5
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- Registration.................................................................6
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- Support......................................................................7
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- What's New...................................................................8
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- Knight of the Dark Shards v1.4
- SysOp's Manual - Page 3
-
- Disclaimer and Credits
- ----------------------
- This program and other files associated with it are not guaranteed to be error
- free or virus free. We are not responsible for any damages of any kind,
- including, but not limited to: profit losses, and data loss, that relate
- directly or indirectly to these programs and files. You may distribute this
- program, as long as it is in unmodified form with all the files originally
- included. You may not distribute a registered copy.
-
- Mandy Davis - Wrote two of the three possible ending sequences
-
- Mike Gates - Beta testing Shards on his board "Outlands" in Ketchikan, AK
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- Todd Miller - Who wrote the Door Source routines that I used
-
- Dan Patton, Brian Elliot, Sean Cusack, Erik Sarvela, Dan Dunham -
-
- Many thanks for your testing, ideas, support, and addiction to the game
-
- Ken Gray - Thanx for the help with distribution thru FIDO
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-
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- Knight of the Dark Shards v1.4
- SysOp's Manual - Page 4
-
- Introduction
- ------------
- Knight of the Dark Shards is a multiplayer role playing door game. It is
- a complex world, but is easy to use. Shards is written for use with full color
- ANSI graphics, however it is possible to play it in a TTY mode. In some ways
- Shards is similar to several very popular RPG door games. So the user
- interface will be familiar to the users. However Shards has a better plot,
- and a much larger universe.
- Shards has many towns, dungeons and castles for the players to explore.
- Towns consist of many shops and an arena for the users to use. Castles have a
- different assortment of shops, plus a bank and a king. Dungeons contain many
- monsters, strange creatures, and clues to the various quests that the players
- undertake. The outdoors is made up of many terrains. Each terrain has its own
- set of monsters. As the player's levels increase they will face new monsters.
- There are a total of 252 monster in the game plus additional beings that are
- to be met at one place or another. Fighting, trading, stealing, gossiping,
- gambling, casting spells, and exploring are the elements of this game.
-
- SHARDS.HLP contains a full explanation of the game. Well sort of...
- Some things are best left as surprises. There's more to this game
- than meets the eye.
-
-
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- Knight of the Dark Shards v1.4
- SysOp's Manual - Page 5
-
- Installation, Setup, and Operation
- ----------------------------------
-
- Shards has a simple setup procedure. After you have unziped shards into
- the directory of you choice; you must run SSETUP.EXE.
-
- SSETUP will ask you for your name and your BBS name.
-
- Next it will ask for the path to your BBS drop file. Shards currently
- supports the following drop file formats: CALLINFO.BBS, DOOR.SYS,
- DORINFO1.DEF, and PCBOARD.SYS. However some drop formats have several
- versions. TriBBS for instance doesn't support the correct DOOR.SYS but
- handles the PCBOARD.SYS, where as RA can handle both formats.
- An example path will be shown.
-
- Lastly you will need to enter your registration code. If you are a
- registered owner of Knight of the Dark Shards then you must enter the same name
- and BBS name that you mailed to me when you sent for a registration code.
- The reason for this is that your name and BBS name have been combined and
- encrypted to generate your registration code. Shards needs to be able to
- reencrypt them to match the resulting code to the registration code. This way
- it will be nearly impossible for people to pirate the software without
- announcing it to the world every time Shards loads up. If you are currently
- just testing this software, then enter 0 for your registration code.
-
- Next SSETUP will create a DOOR.CFG file containing the information you
- entered, and a SHARDS.BAT which transfers control between Shards' different .EXE
- files.
-
- To direct your BBS to load Shards you will need to create a batch file
- similar to the example shown here:
-
- CD \SHARDS <----------------- replace this with your Shards path.
- SHARDS.BAT <----------------- loads Shards
- CD \TRIBBS <----------------- replace \TRIBBS with your BBS path.
- BOARD <----------------- replace this command with command that
- returns control to your BBS if there
- is a command needed.
-
- To reset a game, type RESET from your shards directory. This will load
- RESET.EXE, which will erase all your current Shards data files. Shards
- creates new data files on the fly. This feature could save you some problems
- if for some reason one of the data files was deleted. RESET and SHARDS itself
- will usually generate several 'file not founds' on bootup or shutdown.
- Nothing is wrong. The batch file is just making sure that these files don't
- exist.
-
- This version of Shards cannot handle more than one player at a time, so if
- a second person tries to play, Shards will tell them that someone is currently
- in the game, and will return them to your BBS.
-
- *** IMPORTANT ***
-
- IF YOUR BBS IS SHUT DOWN WHILE SHARDS IS RUNNING, SHARDS WILL TELL YOU THAT
- THERE IS A PLAYER IN THE GAME THE NEXT TIME SOMEONE TRIES TO PLAY. HERE IS
- WHAT YOU MUST DO: (in the Shards directory)
-
- REN IN.USE,SHARDSIN.USE
-
- The player editor PLAYEDIT.EXE will allow you to edit every aspect of the
- players' attributes. The commands are as follows:
-
- up/down arrows - scroll through status Delete - Deletes record
- PageUp/PageDown - scroll through players ESCape - exits program
- Enter - Allows you to edit a record
-
- Shards FCommands: F9 - Kick the player out
- F10 - Chat with the player
-
- Note: There is a chance that Shards will not run properly if you have a 28.8
- modem.
-
-
- Knight of the Dark Shards v1.4
- SysOp's Manual - Page 6
-
- Registration
- ------------
- Registration will provide you with the full featured version of
- Knight of the Dark Shards. Registration will unlock both the King and the
- treasury. Players will be able to advance levels, and deposit their money.
- Registering is simple. Print ORDER.DOC and fill it out. Then mail it to
- me with either a check or cash. I will then mail you an envelope with your
- personal registration code.
-
- Once registered, your code will work with all future versions of
- Knight of the Dark Shards v1.x!
-
- If you have any questions, feel free to contact my at my
- email adress: WYVERN@I-D.COM
-
- Your copy of Shards is the fully featured version. All you need is the
- registration code. Order now! ** Only $19.95 ** (see ORDER.DOC)
-
-
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- Knight of the Dark Shards v1.4
- SysOp's Manual - Page 7
-
- Support
- -------
- I will be more the happy to help any registered owners with questions or
- problems with the game. Knight of the Dark Shards appears to be bug free.
- But if you should encounter any problems, please let me know, and I will fix
- them as soon as possible. If you have any suggestions as to what you would
- like to see in the next release, please let me know.
-
- Currently you can mail me at my home address (page 1). And within a few weeks
- of writing this, I should have a new e-mail account. I'll send my e-mail
- address along with the registration code.
-
- If you would like your version of Shards customized in any way, feel free to
- contact me at my mailing address. I'd be willing to negotiate a price for a
- customized Shards. Prices will depend upon the amount of work required.
-
- Future versions will probably include:
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- * More than one player on at a time
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- * More monsters, and the release of the monster editor
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- * Support for 3rd party add-ons ( * * * coming next release: v1.5 * * * )
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- * More players using the game (above 95)
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- * And much, much more!
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- Knight of the Dark Shards v1.4
- SysOp's Manual - Page 8
-
- What's New
- ----------
-
- 1.41
- ----
- Documentation change, order form change.
- This door supports several file formats, always has.
-
- 1.4
- ---
- Journey Onwards deaths fixed.
- Jeweler's place fixed. Max of any Jewel Type at 320 now.
- Players can't cheat the computer any more.
- Several small updates.
-
- 1.3
- ---
- Several non fatal bugs fixed.
-
- 1.2
- ---
- Some small internal changes. Also intro has been fixed.
-
- 1.1
- ---
- A minor but very important change has been made. The game is now limited to
- 95 players maximum. This will prevent the corruption of the PLAYERS.DAT
- when too many people are playing the game. The game will handle this
- automatically.
-
- 1.0
- ---
- Initial Release
-